Jump to content


Photo
- - - - -

Age of Empire 3 (The Asian Dynasty)


  • Please log in to reply
62 replies to this topic

#31 JB_Xyooj

JB_Xyooj

    Chief State Secretary (Shangshu Ling 尚书令)

  • Entry Scholar (Xiucai)
  • 913 posts
  • Gender:Male
  • Location:MN, Mpls
  • Interests:Music, Reading, Gaming, Clubing, Socializing
  • Languages spoken:Hmong & English
  • Ethnic Groups or Race:Hmong
  • Main Interest in CHF:
    Chinese Ethnicities,Peoples
  • Specialisation / Expertise:
    Hmong (miao) History

Posted 03 March 2008 - 07:26 PM

I will try that when I have the time, I usually prefer to play FFA online to have the exact feel on the Online course battle.
since A.I. have the same thought concept, Human player are a bit more difficult to adjust to at times... plus I seriously do need to work on the hot key, thanks for the advice bro.

dude just going to some AOEIII forum board, people online really hate China for their awesome rush. lol... Everyone trying to find perfected way to beat China, far as I'm concern, people tend to use calvary against the Chinese, for now I just need to utilize my weak units against superior calvary forces... maybe I might practices hit and run with the Chinese.

I Modify my deck after every game... I might build a Boxer rebellion deck for a supremacy game.
countering early rush then semi FF,

-Signature in construction: please entertain yourself by hating on Call of Duty Thank You.


#32 Qing Feng

Qing Feng

    Commissioner (Shi Chijie 使持节)

  • Master Scholar (Juren)
  • 77 posts
  • Gender:Male
  • Main Interest in CHF:
    Chinese History

Posted 04 March 2008 - 12:14 AM

I will try that when I have the time, I usually prefer to play FFA online to have the exact feel on the Online course battle.
since A.I. have the same thought concept, Human player are a bit more difficult to adjust to at times... plus I seriously do need to work on the hot key, thanks for the advice bro.

dude just going to some AOEIII forum board, people online really hate China for their awesome rush. lol... Everyone trying to find perfected way to beat China, far as I'm concern, people tend to use calvary against the Chinese, for now I just need to utilize my weak units against superior calvary forces... maybe I might practices hit and run with the Chinese.

I Modify my deck after every game... I might build a Boxer rebellion deck for a supremacy game.
countering early rush then semi FF,

As for practicing hotkeys, another good hotkey is '.' (period) which goes to an idle villager. You can find out how many idle villagers you have by selecting an option from the Options menu (which one it is, I forgot, I will look up which one it is sometime), and it shows how many villagers you have gathering each respective resource (and idle villagers) in the grey square next to the resource. Oh, as for hotkey warnings, if you ally with the Russians and build the Blockhouse and Fort that they provide, the Ctrl-b (for Blockhouse) and Ctrl-f (for Fort) will override the regular hotkeys for War Academy and Consulate respectively.

Hmm... a strong anti-Chinese sentiment on an AoEIII forum? I think I may know which one that is... <_< As for people preferring to use cavalry, I believe that the game designers themselves stated that China's anti-cavalry is meant to be weak by design *_*. Currently, I've been experimenting in massing Ming armies (Keshiks and Qiang Pikemen) to deal with cavalry, supported with flamethrowers to take out infantry, artillery, and buildings (can you tell I like flamethrowers?). So far, I like it, but I'm sure it has its weaknesses.

A deck based on the Boxer Rebellion card (for sentries and irregulars, I presume)? I would also assume that you would also include the Village Defenses card, which allows you to train sentries and irregulars from villages, as well as allow villagers that are garrisoned in villages to fire at enemies. I've tried a deck based on this theory somewhat, and it doesn't work too well for me. For one thing, you have to use two shipments during the early game to be able to do this, when you could be sending other shipments such as a shipment of wood or units. However, I don't necessarily know the answer to dealing with rushes (the AI tends not to rush, except on Expert AI, and I swear, the Expert AI is cheating), so I would certainly encourage you to make your Boxer Rebellion deck, yet keep in mind that it is two early game shipments that you're using (not to mention the fact that you still have to pay resources just to get the irregulars and sentries). If you get it to work, let me know the secret on how to make it work ;). The Boxer Rebellion deck that I mentioned earlier can be found at http://aoe3.heavenga...s...=33632&st=7
while it is a rush deck as opposed to a defensive deck for a Fast Fortress, it still utilizes irregulars and sentries, and might give you some ideas for your deck.

As a final question, and perhaps to generate some discussion, if you were in charge of balancing the game, how would you respond to the AoE3 community's call to to balance China? Some of the general community's opinions are that disciples, hand mortars, and quick rush capability are overpowered, while others say that keshiks, steppe riders, and changdaos could use a boost.

#33 JB_Xyooj

JB_Xyooj

    Chief State Secretary (Shangshu Ling 尚书令)

  • Entry Scholar (Xiucai)
  • 913 posts
  • Gender:Male
  • Location:MN, Mpls
  • Interests:Music, Reading, Gaming, Clubing, Socializing
  • Languages spoken:Hmong & English
  • Ethnic Groups or Race:Hmong
  • Main Interest in CHF:
    Chinese Ethnicities,Peoples
  • Specialisation / Expertise:
    Hmong (miao) History

Posted 04 March 2008 - 07:02 PM

It was on the Age Sanc Site, where recording of Gameplays by original, and expert players can be found
and their plenty of Chinese Civilization resentment in many of the gameplay... lol... I find it amusing that a civ such as china can be so hated.

Fast Fortress for the win I may quote.

Ming Army masses huh?... Hmm I haven't tried that yet due to conflicting source telling me that the Ming army proved useless against an actual calvary assault, but during one run in a 2v2, I manage to halt a Russian Calvary assault with the Steppe Rider, and Chu Ko Army. due to the fact that I was running low on resources.

You pretty much summed up about right, tested it through a few games... The cost for the sentries, and the lack of a actual rush is rather pitiful.
In the late game it proved disaterous against a small army with 3 cannons... I actually loss twice relying on my sentries to hold on for a wee bit longer
the tower attack for the hometown is rather slow... So I'm too the point where I might abandon the Boxer Rebellion ideal... tonight I'm gonna test out some new ways
with the boxer deck, I'll upload the file for you to view it later.

I seen enough video that a experience player can hold against a FF rush from China. But I would boost the Hp of the Changdao, if not Hp give it a splash damage, and a small hit point boost to the Hand Moutar. far as I can tell, these little guys need to be stacked in a group to be highly effective. And little HP only weakens it further.

-Signature in construction: please entertain yourself by hating on Call of Duty Thank You.


#34 Qing Feng

Qing Feng

    Commissioner (Shi Chijie 使持节)

  • Master Scholar (Juren)
  • 77 posts
  • Gender:Male
  • Main Interest in CHF:
    Chinese History

Posted 04 March 2008 - 09:10 PM

It was on the Age Sanc Site, where recording of Gameplays by original, and expert players can be found
and their plenty of Chinese Civilization resentment in many of the gameplay... lol... I find it amusing that a civ such as china can be so hated.

Fast Fortress for the win I may quote.

Ming Army masses huh?... Hmm I haven't tried that yet due to conflicting source telling me that the Ming army proved useless against an actual calvary assault, but during one run in a 2v2, I manage to halt a Russian Calvary assault with the Steppe Rider, and Chu Ko Army. due to the fact that I was running low on resources.

You pretty much summed up about right, tested it through a few games... The cost for the sentries, and the lack of a actual rush is rather pitiful.
In the late game it proved disaterous against a small army with 3 cannons... I actually loss twice relying on my sentries to hold on for a wee bit longer
the tower attack for the hometown is rather slow... So I'm too the point where I might abandon the Boxer Rebellion ideal... tonight I'm gonna test out some new ways
with the boxer deck, I'll upload the file for you to view it later.

I seen enough video that a experience player can hold against a FF rush from China. But I would boost the Hp of the Changdao, if not Hp give it a splash damage, and a small hit point boost to the Hand Moutar. far as I can tell, these little guys need to be stacked in a group to be highly effective. And little HP only weakens it further.

Hmm... I guess I got the wrong forum where you noticed all the anti-Chinese civ sentiment, mostly because you need to register at AgeSanctuary to view most of their stuff, and I'm not registered there. As for where I find my anti-Chinese civ sentiment, I shall let that place remain nameless, but their forums are open to the public... <_<

As for the Ming army, yeah, I've been experimenting with it, as I've been reading how Keshiks are rather underrated because they have a faster rate of fire as opposed to Dragoons, and as for why I mass them, heck, the designers said that China should mass units at their enemy (not that I support the idea that China MUST throw human waves at their opponent...). And I think I have finally ran into a problem with that combination: mercenary cavalry. I played a map where the AI hired Stradiots, and they made quick work of my Keshiks, Qiang Pikemen, and Flamethrowers. Of course, I suppose mercenaries do take up that much gold and population space for a reason, I guess. Another weakness of the massed Ming armies + Flamethrowers combination is that in a Ming army, you get 3 Keshiks, and 2 Pikemen. The Pikemen are usually the first to fall (surprise, surprise, given that they're a melee unit), leaving the Keshiks open. All banner armies contain a combination of melee and ranged units, except for the Forbidden army, which is rather expensive. Oh well, back to the drawing board...

As for the Changdao units, I would agree that they should get splash damage, mostly because it looks silly that a Changdao actually stabs their opponent with their sword (and dao swords aren't exactly stabbing swords...) Although I am rather surprised with your take on Hand Mortars. I've seen people complain that Hand Mortars are overpowered when they're massed (okay, so that doesn't exactly contradict what you said... -_-). Oh, apparently, according to the official website at http://www.agecommunity.com/, the patch has apparently been finalized, and will probably be released soon, unless major bugs delay it.

#35 JB_Xyooj

JB_Xyooj

    Chief State Secretary (Shangshu Ling 尚书令)

  • Entry Scholar (Xiucai)
  • 913 posts
  • Gender:Male
  • Location:MN, Mpls
  • Interests:Music, Reading, Gaming, Clubing, Socializing
  • Languages spoken:Hmong & English
  • Ethnic Groups or Race:Hmong
  • Main Interest in CHF:
    Chinese Ethnicities,Peoples
  • Specialisation / Expertise:
    Hmong (miao) History

Posted 04 March 2008 - 09:57 PM

Hmmm what I found out about using just one single banner army, was the lack of survivability. Just recently I been testing out the combination of the Steppe/Chu Ko Army with the Ming Army... apparently using these two army together in one actually prove to survive longer. Along with the Flamethrowers which will direct most of the attacking force due to its splash damage.

I manage to hold my ground with that combination army... But I'm still working on a formula for late game plays...
So far Forbidden Army and Territorial Army is my greatest bet.

Combo two banner.

The only reason why I'm stating such for the Hand Moutar was that, compare to the Japanese cannons, they have a better chance of survivability... I had 20 Hand moutar that was easily slain despite my major effort to surround them in my Combo Army in th end I was fighting on behalf of defense.

-Signature in construction: please entertain yourself by hating on Call of Duty Thank You.


#36 Qing Feng

Qing Feng

    Commissioner (Shi Chijie 使持节)

  • Master Scholar (Juren)
  • 77 posts
  • Gender:Male
  • Main Interest in CHF:
    Chinese History

Posted 04 March 2008 - 11:12 PM

Hmmm what I found out about using just one single banner army, was the lack of survivability. Just recently I been testing out the combination of the Steppe/Chu Ko Army with the Ming Army... apparently using these two army together in one actually prove to survive longer. Along with the Flamethrowers which will direct most of the attacking force due to its splash damage.

I manage to hold my ground with that combination army... But I'm still working on a formula for late game plays...
So far Forbidden Army and Territorial Army is my greatest bet.

Combo two banner.

The only reason why I'm stating such for the Hand Moutar was that, compare to the Japanese cannons, they have a better chance of survivability... I had 20 Hand moutar that was easily slain despite my major effort to surround them in my Combo Army in th end I was fighting on behalf of defense.

The thing is with banner armies, they tend to be very specialized (like the anti infantry Chu Ko Nu/Steppe Riders army, or the Keshik/Pikemen army) or very balanced (like the Old Han or Territorial armies), so of course relying on one banner army will eventually lead to defeat. If you want good splash damage, try having a few Flying Crows in your army; Flamethrowers don't really shine in terms of splash damage (not to mention the Flamethrower's horrible range for a siege unit), but work wonders against infantry, which is why I use them.

For a late game combination, have you tried the Old Han army with that upgrade that boosts their cost? I hear an upgraded Old Han army is better than a Territorial army. Oh, and just curious, around late game, how many villagers do you have? Since I find when I'm in the late game, I find that I have around 60 villagers, with around 20 villagers gathering each resource. I know you said that you had issues with maintaining your economy while you fight, so perhaps that could be the problem? Oh, and another question if you don't mind answering, in what order do you build your wonders?

As for Hand Mortars, I completely agree with you, I personally don't think Hand Mortars are 'overpowered', as many people tend to claim. Of course, 10 Flamethrowers do take up 40 population space, while 20 Hand Mortars take up 20 population space. Perhaps you could try adding another 20 Hand Mortars to see if that works? :P

#37 JB_Xyooj

JB_Xyooj

    Chief State Secretary (Shangshu Ling 尚书令)

  • Entry Scholar (Xiucai)
  • 913 posts
  • Gender:Male
  • Location:MN, Mpls
  • Interests:Music, Reading, Gaming, Clubing, Socializing
  • Languages spoken:Hmong & English
  • Ethnic Groups or Race:Hmong
  • Main Interest in CHF:
    Chinese Ethnicities,Peoples
  • Specialisation / Expertise:
    Hmong (miao) History

Posted 05 March 2008 - 04:38 PM

The thing is with banner armies, they tend to be very specialized (like the anti infantry Chu Ko Nu/Steppe Riders army, or the Keshik/Pikemen army) or very balanced (like the Old Han or Territorial armies), so of course relying on one banner army will eventually lead to defeat. If you want good splash damage, try having a few Flying Crows in your army; Flamethrowers don't really shine in terms of splash damage (not to mention the Flamethrower's horrible range for a siege unit), but work wonders against infantry, which is why I use them.

For a late game combination, have you tried the Old Han army with that upgrade that boosts their cost? I hear an upgraded Old Han army is better than a Territorial army. Oh, and just curious, around late game, how many villagers do you have? Since I find when I'm in the late game, I find that I have around 60 villagers, with around 20 villagers gathering each resource. I know you said that you had issues with maintaining your economy while you fight, so perhaps that could be the problem? Oh, and another question if you don't mind answering, in what order do you build your wonders?

As for Hand Mortars, I completely agree with you, I personally don't think Hand Mortars are 'overpowered', as many people tend to claim. Of course, 10 Flamethrowers do take up 40 population space, while 20 Hand Mortars take up 20 population space. Perhaps you could try adding another 20 Hand Mortars to see if that works? :P


Haha I agree... I agree. The Flamethrower is a miracle worker in infantry battle, during one of my online skirmish it was the Flamethrower that saved me from
an all out spearmen rush. Plus additional samurai support from his ally... and here I was thinking I was doomed with 10 flamethrowers and a handful of Qiang Pikesmen and Chu ko Nu crossbow. After seeing alot of +10 in my color, boy was I a happy camper who forced his opponent to switch hand.

I hate flying crow, despite its usefulness. I mean the thing is just too darn slow... and usually are easy target to go first in a battle.
Beside I'm not to great when it comes to defending artillery. Haha I believe I rely too much on infantry.

I haven't tried the Old Han Army with the final up boost. I really don't know how many villie I do have, honestly i just put whatever to work when I can,
When your in the midst of battle, the only thing I actually focus on is the battle and production mainstream. Before I realize I'm down to my last 2 k of food or gold, or wood, thats when I start to pull back for a defense and rebuild my economy. I know its sad... lol.

Usually I start with the resource trickle wonder, then either the White Pangdo, to the healing tower, and then the last one either being the banner army, or the confucius academy. Hahaha I might just go 40 hand motuar just too see if I can lure all their calvary, hoping I can salughter them all when they are too focus on my artillery. XD

-Signature in construction: please entertain yourself by hating on Call of Duty Thank You.


#38 Qing Feng

Qing Feng

    Commissioner (Shi Chijie 使持节)

  • Master Scholar (Juren)
  • 77 posts
  • Gender:Male
  • Main Interest in CHF:
    Chinese History

Posted 06 March 2008 - 01:38 AM

Nice work on those Pikemen and Samurai with the Flamethrowers (did you win the game?), but did you rush their base, if you had 10 Flamethrowers? My experience shows that 10 Flamethrowers all concentrated on one building can take it down fast, so aim for either their rare buildings (my definition of rare buildings are forts, factories, dojos, wonders, buildings that you only get a few of per game) or outposts first, and then take out their unit training facilities. You could send the artillery upgrade shipments (the +hp, +atk, and +hp and atk shipments) to ensure that the Flamethrowers last longer and do more damage.

I agree with you, Flying Crows are far too slow for me to like using them, although I should try a few games playing with them. If you don't know how many villagers you have up, under the game options, UI Options, enable the 'Show gatherers per Resource' button to see how many villagers you have and what they're gathering (the 'Show Unit Training Queue' option is also another good option, it allows you to see what units you have training currently, as well as which shipments are on their way). I believe it shows how many villagers you have in total at the bottom, and the number next to it shows how many idle villagers you have, from which you can press '.' (period) to issue them orders.

The order in which you build your wonders is almost like mine, although I have the Temple of Heaven (the healing wonder) as my second one built, although I do build the White Pagoda second sometimes. You can go to your wonders by pressing Ctrl-t, and it will lead you to your first wonder, then second, and so on. Since your first one is the Porcelain Tower, you can select which resource that you want a faster trickle of. While the default setting (a trickle of food, gold, wood, exp, and export) certainly helps in getting all resources, going for a concentrated trickle (such as wood) will get that resources 4 times faster (default setting gathers the 3 main resources at 0.5 resources/second (plus exp and export at 0.15/second), while a concentrated trickle gathers 2.0 resources/second). A concentrated trickle of wood from the Porcelain Tower will most certainly help get buildings up much faster, as wood is the slowest resource to be harvested by a villager. Also, French allies at the Consulate will help get resources faster, since they have a +5% bonus to villager gathering rates.

If I'm preaching things you already know, do let me know. *_*

Well, next time I get back to playing AoE3, I'll probably try adding Flying Crows to my army and give them a second try, and perhaps experiment with mixing the Chu Ko Nu/Steppe Rider army with the Pikemen/Keshik army, as it sounds very interesting.

Well, time to get back to my homework *_*

#39 JB_Xyooj

JB_Xyooj

    Chief State Secretary (Shangshu Ling 尚书令)

  • Entry Scholar (Xiucai)
  • 913 posts
  • Gender:Male
  • Location:MN, Mpls
  • Interests:Music, Reading, Gaming, Clubing, Socializing
  • Languages spoken:Hmong & English
  • Ethnic Groups or Race:Hmong
  • Main Interest in CHF:
    Chinese Ethnicities,Peoples
  • Specialisation / Expertise:
    Hmong (miao) History

Posted 06 March 2008 - 07:59 PM

I don't remember clearly, but I did remember a purple pikemen army running into my FlameThrower, Qiang and Cho ku no army. But I highly doubt that I won but just between you and me... I get nervous and my hand shakes when I'm close to winning a game. Which ends up in a choke and lose situation for me. But I'm getting use to it. d**** I remind myself of that one speech Jet Li quoted in "The Warlords."

"The d**** Kui Army just sat their and watched my men get slaughter!" :D

I just tested out the Keshik, and Qiang Army against an army of Grenamade Horsemen, and the results... were disastrous. All my Qiang Pikemen were slaughter to the core leaving my Keshik to the ruthless slaughter of the Grenamade. I think they are French Calvary, but men... I totally reverted to my old Strat of Forbidden Army and Territorial army.... at this moment I might delete this civilization and start with a new Lvl 40 Chinese Civ.

Dude I really appreciate The advice, it helps me alot when I'm in cornered positions. I usually went along with the Russians to get the faster villager spawn, and receiving both outpost and fortress for early defense in a rush game. usually in the end I end up siding with the Germans for the resource trickle.

The Keshik and Steppe Combo with the Cho and Qiang is really useful in a rush and harass type of situation as I have tested out... welp wish me luck on my deck and civ rebuild... I'm going with your ideal of the final up for the Qiang and the Cho Ku. I might start massing The Old Han Army with remnants of Forbidden, Territorial, or Imperial Army.

-Signature in construction: please entertain yourself by hating on Call of Duty Thank You.


#40 Qing Feng

Qing Feng

    Commissioner (Shi Chijie 使持节)

  • Master Scholar (Juren)
  • 77 posts
  • Gender:Male
  • Main Interest in CHF:
    Chinese History

Posted 06 March 2008 - 09:59 PM

Hah, your hand shakes when you play online? Heh, same goes for me (at least for Starcraft anyways), which is why I don't play online >.>

Yeah, Gendarmes are brutal cavalry. When they're fully upgraded (all techs and shipments), they are powerful cavalry that train instantly (not even German Uhlans can do that!). And I wouldn't say that you should delete your current Chinese Home City, you'll eventually play better, and get level 131 soon enough. Instead of playing human players online, try working on your hotkeys with AI players (and perhaps hopefully the shaky hand thing will go away too, but for me, my hand only shakes when I play SC on battle.net)

I'm glad that you enjoy the advice, since I was afraid that I was only saying stuff that you knew already (and I'm sure we all get sick of having people tell us what we already know). As for the Russian allies, you may want to consider switching them out for when you get into a battle, as Russian allies bring no bonus to your troops who are fighting, Russian allies are good for when you need to train a lot of Villagers (and even then, it's only a 10% boost to training time), but I do understand that some players would prefer to stick with the Russians until after they get the Factory (heck, sometimes I do it), but that requires you do reach the Industrial Age before you switch allies, which in itself, is not too great an idea. German allies, I find, aren't that great after you get the trickle technologies (their bonus is only 30 resources; 15 of each, off of banner armies, which amounts to roughly -5% cheaper). For sending your units to a decisive battle, go with the British; +10% HP will no doubt help your units greatly. And if you're not fighting a major battle, yet you're not training a lot of villagers, go with the French, +5% to gathering rates does go a long way when you have a lot of villagers. As for the Consulate, have you considered training Zweihanders and Redcoats out of your Consulate? They have bonuses against cavalry, and Zweihanders have a splash attack. Also, if you find Manchu horse archers in your Monastery, do hire some, as they cost 280 gold (last I remember) and only take up 2 pop (and did I mention that lots of people complain that the Chinese TEAM 7 Manchu card is OP?). Other good mercenaries you should consider also include Swiss Pikemen, and maybe Highlanders (although China has enough competent anti-infantry I find). Don't constrain yourself to only using armies that you can train from the War Academy and the Castle. Of course, I don't train very many mercenaries, nor do I grab lots of consulate armies. Then again, the Hard AI really doesn't put me in such dire straights that I'm forced to.

The upgrade for the Old Han Army does have its costs, however. The costs of both Chu Ko Nu and Qiang Pikemen rise about 50% I believe, so you should prepare for that for when you do that.

Oh, and I've tried giving the Flying Crows a second chance. My verdict is: Don't give them a second chance unless ES gives them a boost. Yes, they do around 350 damage with a large splash radius, but they only have a x2 multiplier against ships and buildings, and a 1/2 damage multiplier against cavalry. And, as you may know, they are slow as a turtle.

#41 JB_Xyooj

JB_Xyooj

    Chief State Secretary (Shangshu Ling 尚书令)

  • Entry Scholar (Xiucai)
  • 913 posts
  • Gender:Male
  • Location:MN, Mpls
  • Interests:Music, Reading, Gaming, Clubing, Socializing
  • Languages spoken:Hmong & English
  • Ethnic Groups or Race:Hmong
  • Main Interest in CHF:
    Chinese Ethnicities,Peoples
  • Specialisation / Expertise:
    Hmong (miao) History

Posted 10 March 2008 - 01:07 PM

Yeah Gerdarmes are a total pain, I cringe everytime I see those guys flapping around my base. "Ahhh SH1T! God d**** Gerdarme!!" usually from that point on I stick close to my base for extra support against the Calavry assault. Yeah I'm practicing with A.I. to get a better understanding of how and what to deploy... Yesterday I just played another trial online, but not with the Chinese... but with the Ottoman. Too Bad Chinese can't allie with the Ottoman at the Consulate. It would be nice to have a few Janissaries marching along my Chinese Banner Army.

Yeah I also been switching back and forth with alliance to get the perfect flow of benefits for my Colony. Starting with the Russian, and then the French, then to the German... and for a treaty, when the timmer rings near the end of the peace time... I would switch to the British. I'm not too big on Mercenary as I tend to forget their valued asset in the midst of banner, and go straight for my war academy. I do use Foreign army though... especially the British. Hell that army saved me many time around during close encounter.

I was wondering do you use Ming Iron Troops? or the "Confucius Gift Card?"
I attempted to use Iron Troops before and their pretty decent in long range and close range combat, they did pretty well against a small arm of calavry. I haven't used them since then.

Yeah I realize that a huge amount on concentrating on the woods would be my best for a later army preparation. Hell steal all the wood before your allie, or your opponent could get to them. :D

By the way what two product are use to construct Germades?

-Signature in construction: please entertain yourself by hating on Call of Duty Thank You.


#42 Qing Feng

Qing Feng

    Commissioner (Shi Chijie 使持节)

  • Master Scholar (Juren)
  • 77 posts
  • Gender:Male
  • Main Interest in CHF:
    Chinese History

Posted 10 March 2008 - 11:44 PM

The Chinese allying with the Ottomans? For one thing, the Ottoman Expeditionary Company (the cheapest Ottoman unit) doesn't contain Janissaries, but rather, Gardeners (Royal Guard Hussars). You can get Janissaries with the Ottoman Expeditionary Force, which give you an additional 6 Royal Guard Janissaries (they're called Tufanci Corps), but at double the cost of the Company (Company costs 400 export for 3 Gardeners, Force costs 800 export for 3 Gardeners and 6 Janissaries). British allies give you 6 Redcoats at 400 export in comparison. As for the nail in the coffin, British allies give you +10% to your land units, while Ottoman allies grant +10 Line of Sight to land units and buildings...

Like I've said before, one of China's best strengths is an early offense, and you really can't do that while you're in treaty (how long is the non-aggression period in your treaty games by the way?).

Do I use Ming Iron Troops? While I do recognize that they are very strong, I feel that China has enough anti infantry, which is why I don't use Ming Iron Troops all too often, although you are free to experiment and see if Ming Iron Troops can turn the tide of battle for you. Confucius' Gift, on the other hand, is in all of my decks, and usually the first card I put in a deck. Confucius' Gift is very useful for researching, and even if you research everything before aging up to the next age (which I don't recommend), Confucius' Gift is very useful for getting faster shipments.

As for what Cuirassiers (or Gendarmes, if you let them get upgraded to Royal Guard status) cost, they are 150 food, 150 gold each, both resources can be gotten from mills/plantations. So if you're going to try to deny a French opponent these materials, it might be harder than you think.

On the AoE3 official website, patch notes have been released and I'm glad that China hasn't been 'nerfed' to the ground, although some of their dominating aspects have been toned down. No boosts to the Flying Crow unfortunately. Disciples have been weakened (only the Monk has the converting ability), and Hand Mortars have taken a hit in terms of general usefulness, and are now more of a specialized siege unit (their total damage has been lowered, but their multiplier vs. ships, buildings, and artillery have been boosted). Although Keshiks and Changdaos have been boosted, which is a good thing I find.

#43 JB_Xyooj

JB_Xyooj

    Chief State Secretary (Shangshu Ling 尚书令)

  • Entry Scholar (Xiucai)
  • 913 posts
  • Gender:Male
  • Location:MN, Mpls
  • Interests:Music, Reading, Gaming, Clubing, Socializing
  • Languages spoken:Hmong & English
  • Ethnic Groups or Race:Hmong
  • Main Interest in CHF:
    Chinese Ethnicities,Peoples
  • Specialisation / Expertise:
    Hmong (miao) History

Posted 11 March 2008 - 06:52 PM

Usually its a 30 to 40 Min treaty before final fighting start, so everyone is either at Imperial or Industrial Age by this time.
I guess I'll be using China in Rush game from this point on, till I can find some new tactic to deploy them in a treaty game.


I'll experiment with the Iron troop this weekend to see what they are capable of.

Hmm Its gonna be hard finding some way to combat the French, I have no trouble fighting any other type of Calvary from other civilization
its just the French Units that pretty much suckers me every now and then.

Greeaat now you'll have to mass Hand Motuar just to beat back an army :D lol
But Glad to know that their a general boost to the Kaisheik and the Changdao. XD

-Signature in construction: please entertain yourself by hating on Call of Duty Thank You.


#44 Qing Feng

Qing Feng

    Commissioner (Shi Chijie 使持节)

  • Master Scholar (Juren)
  • 77 posts
  • Gender:Male
  • Main Interest in CHF:
    Chinese History

Posted 11 March 2008 - 07:53 PM

Well, French Gendarmes (although I'm sure you'd prefer to fight their non-Royal Guard form, Cuirassiers instead) are very expensive at 150 food and gold a unit, and as such, even with their instant training time, it would be very difficult to amass large numbers of Gendarmes. It costs 1000 wood and 1000 gold just to upgrade them from Cuirassiers to Gendarmes alone, and 750 gold for the Mass Cavalry tech from the Church, not to mention that you have to send two shipments just to get the instant training time alone, and that's not including other cavalry upgrade shipments, and when all upgrades have been achieved, now you have to maintain an economy that can keep producing Gendarmes to replace the fallen, so in a normal game (where you're harassing your opponent frequently), you shouldn't encounter massed Gendarmes.

With the recent patch, Hand Mortars are more specialized for taking out buildings and artillery, and not for fighting enemy armies. For enemy cavalry, you could try out Territorial Armies since the Changdao Swordsmen got a boost, and the Ming army could be given another chance (I find that Keshiks can get the job done, unless they're fighting mercenary cavalry... *_*). For enemy infantry, I'm quite sure the Chinese don't have an issue with fighting infantry of all kinds, although you could try hiring Iron Troops to deal with infantry.

I was quite surprised with the community's general reaction to the patch, that it solved a lot of things, when I predicted that there'll be more complaints that so and so weren't nerfed enough. As for the changes made to the Chinese civ, I think the only way I'll be playing differently is that I'll probably have to mix up the order in which I build my Wonders (although I'm still not going to build the Confucian Academy until Flying Crows appeal to me)

I did some reading up on the effects of the patch, and Hand Mortars are going to be moving as slowly as a Flying Crow in the next patch (great... -_-), and that the Hand Mortar (and Flying Crow as well) is as slow as European civs' Mortars, but slower than Culverins. As for Flying Crows, most, if not all, of the European heavy artillery (such as Great Bombard, Heavy Bombard, and Rocket) are all faster than the Flying Crow.

#45 General_Zhaoyun

General_Zhaoyun

    Grand Valiant General of Imperial Han Army

  • Admin
  • 12,048 posts
  • Gender:Male
  • Location:Singapore (Taiwanese/Singapore Permanent Resident)
  • Interests:Chinese History, Chinese Philosophy and Religion, Chinese languages, Minnan/Taiwanese language, Classical Chinese, General Chinese Culture
  • Languages spoken:Mandarin, Taiwanese (Hokkien), English, German, Singlish
  • Ethnic Groups or Race:Han Chinese (Taiwanese Hoklo)
  • Main Interest in CHF:
    General Chinese Culture
  • Specialisation / Expertise:
    Chinese Language, History and Culture

Posted 24 March 2008 - 06:31 AM

I've just bought the game yesterday and played the campaign inside.

The campaign of Chinese is quite hilarious. I supposed it was influenced by Gavin Menzies 1421 China discover America, so the entire campaign was based on the treasure fleet sailing to the Indian ocean and then later to America. Anyway, though the history is disputable, I find the play quite fun.

I have to say the game try to emulate chinese Mandarin pronunciation (i.e. the chinese units speak chinese), but some of the Mandarin tones are incorrect. So overall it sounds quite funny.... Also the chinese has a facial structure looking more like white European people rather than the typical chinese people.

I find it funny that the campaign mixes up Ming and Qing dynasty together. It shows one chinese hero in Ming dynasty clothing and another hero with Qing dynasty hair-style (one with Manchu pigtail). Never mind the mix up of history, but I find it fun anyway.
Posted ImagePosted Image

"夫君子之行:靜以修身,儉以養德;非淡泊無以明志,非寧靜無以致遠。" - 諸葛亮

One should seek serenity to cultivate the body, thriftiness to cultivate the morals. If you are not simple and frugal, your ambition will not sparkle. If you are not calm and cool, you will not reach far. - Zhugeliang




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users